In brief
What Trivia does in Atom.
Atom Trivia publishes automatic questions in a Discord channel and evaluates claims within configured rules. Administrators can use category and difficulty filters, define timing and submission limits, add custom true-or-false or multiple-choice questions, and set bounded XP or level rewards.
01
A trivia game needs a destination, schedule, question policy, answer window, and reward policy.
02
Custom questions should have one defensible answer and enough context to avoid moderation disputes.
03
Cooldowns, claim limits, and expiry decide whether the game rewards knowledge, speed, or constant availability.
Channel and schedule
Place questions where members opted into the game.
Choose a channel whose purpose accommodates repeated questions and answer attempts. In a general channel, even a modest schedule can interrupt conversation; a dedicated game space makes the cadence legible and lets members mute it without leaving the wider community.
The scheduler can use an interval and supported message-based conditions. Choose a frequency that gives each question room to resolve before the next appears. A trivia game feels intentional when members can anticipate it, not when questions arrive faster than moderators can review disputes.
Category, difficulty, and custom banks
Use variety without giving up answer quality.
Category and difficulty filters shape the automatic pool. A mixed community often benefits from several categories and a range of difficulty, while a themed server may prefer a narrower selection. Review the resulting experience over time; a label such as “hard” does not guarantee the question fits your audience.
Custom questions support controlled true-or-false and multiple-choice formats with an enabled state. Write one unambiguously correct answer, plausible but clearly incorrect alternatives, and wording that does not depend on unstated locale or time. Custom banks are community content and deserve the same editorial review as announcements.

Expiry, retries, and claims
The timing rules define what kind of game members are playing.
Expiry is the answer window. Retries determine how many attempts remain useful, claim limit controls successful participation, and resubmission cooldown slows repeated guesses. A short window with one attempt rewards immediate recall; a longer window with retries creates a research game. Both can work, but they should not be described as the same competition.
Account for timezone and accessibility. If every valuable question expires in seconds, the system rewards presence and typing speed more than knowledge. Use a schedule and window that match the community’s stated goal, and avoid external answer rules that the bot cannot enforce consistently.
Progression impact
Keep trivia rewarding without making it the only rational way to level.
The reward section supports bounded XP and, where configured, level ranges. Compare the maximum result with normal activity awards, cooldown, and formula. Trivia should add a playful path to progression, not replace the community behavior the leveling system was meant to recognize.
Run the first questions with conservative rewards and inspect answer patterns. If one member repeatedly wins, determine whether expertise, availability, question leakage, or retry rules explain it. Adjust the game rule that causes the imbalance rather than only reducing the prize.
Common questions
What administrators ask before they switch it on.
Can I add my own trivia questions?
Yes. The custom bank supports enabled true-or-false and multiple-choice questions with a correct answer and alternatives.
Can trivia use categories and difficulty levels?
Yes. Automatic question rules include category and difficulty selections alongside timing and claim controls.
How does Atom prevent repeated guessing?
Administrators can configure retries, resubmission cooldown, claim limit, and an expiry window.
Can trivia reward XP or levels?
Yes. Use bounded rewards and compare them with the server’s ordinary progression pace before launch.
